Skin - dwarf flesh + tallarn flesh + white. Graveyard earth for shading.
Hair - graveyard earth + bubonic brown + bleached bone.
Eyes - bleached bone + skull white. black (for pupil).
Red (armour) - scorched brown + dark flesh + scab red. scab red + bubonic brown + bleached bone.
Brown (straps) - scorched brown + bestial brown + bleached bone.
Green (pouch, sleeve, legs) - catachan green + codex grey + bubonic brown + bleached bone.
Sand (armour detail) - graveyard earth + desert yellow + bleached bone.
Helmet hair - codex grey + dheneb stone + bleached bone.
Metal (sword, helmet, buckles, chain mail) - boltgun metal. mithril silver. burnished gold.
The chain mail and metal armour was shaded using watered down black. the chain mail was also lightly painted with watered down bestial brown. Watered down scorched brown and black was used to shade and separate individual parts where fit.
Base - scorched brown. bestail brown. bleached bone dry brush.
converted these some time ago with arm tweaks and weapons replacement. needed some cheap royal guard.
Green (cloak) - catachan green + codex grey + skull white. catachan green + black for shade.
Green (shield) - catachan green + bubonic brown + bleached bone.
Blonde (hair) - bubonic brown + fortress grey.
Brown (shield detail) - graveyard earth + desert yellow + bleached bone.
Brown (tunic) - black + scorched brown + bleached bone.
Brown (straps) - scorched brown + dark flesh + codex grey.
Brown (cloak stains) - bestial brown glazes.
I think the red on the the arms is dark flesh and fortress or codex grey. as always most shaded areas where painted using a dark wash mix.
(detail picture)- one or two glaze type mixs of boltgun over each scale was enough along with the dry brush to create a rich looking metallic.
Undercoated black and drybrushed with fortress grey and skull white to define areas. The first colour applied is the base, the second is mixed in to make midtone colors and the third is mixed in for highlights.
Skin - dwarf flesh + tallarn flesh + skull white.
eyeball - bleached bone.
pupil - graveyard earth.
eye brow - graveyard earth.
hair - graveyard earth + bubonic brown + bleached bone.
shade between hair and face - water down graveyard earth.
(graveyard is good at calming vibrant skin tones down.)
grey cloak - Adeptus battlegrey + codex grey + fortress grey. 1st + 2nd color + black for shade.
green cloth - catachan green + camo green + bleached bone. 1st + 2nd color + black for shade.
sandy cloth - graveyard earth + desert yellow + bleached bone. graveyard + black for shade.
everything that's brown - scorched brown + bestial brown + bleached bone.
The mixes and the amount of water used varies from different bits so some are lighter or darker.
arrow feathers - shadow grey over white drybrush.
bow (spear) - bestial brown + snakebite leather.
Metal - boltgun metal. mithril silver.
Areas of shade such as creases in the cloth got a waterd down mix of graveyard earth and chaos black (mud green color), this mix was also used to define the seperation of areas such as where arms meet cloaks or between fingers.